Wednesday, October 30, 2013

Impressions: Hearthstone - Hearth of the Cards



In case you haven't gotten yourself into the closed beta, been watching streams, reading forums and wikis, or have been living under a rock for the last couple of months, I'm going to be talking at you a bit about Hearthstone: Heroes of Warcraft.  This is Blizzard's new timesuck for those that are already addicted to WoW, already addicted to card games, and/or are looking to get addicted to both.

Thursday, October 24, 2013

First Impressions: Black Ops 2, One Year Later

As you may have noticed, we have a bit of a tendency to review older and/or niche titles, primarily due to the fact that we buy what we want to play, when we want to play it, and then create content from there. I've been running a little short on games that can hold my interest as of late, so one of my friends lent me his copy of Call of Duty: Black Ops 2.

I've haven't been a huge fan of the formulaic, grindy multiplayer originally introduced in the original Modern Warfare, and a lot of the campaigns have just fallen flat in recent years. However, I had heard good things about BlOps 2's campaign, and a lot of good things about the zombies mode, so I figured I'd give it a shot, though I've only played some of the campaign so far.

Pokemon X/Y - Talkin' Bout an Evolution


Last night I polished off the new Elite Four in the latest generation of Pokemon.  I clawed my way to the top fighting tooth and nail, and let me say that it was not easy.  Not nearly as easy as the Elite 5th (or Champion) or the magic bum that follows after that.  None the less, it's been an amazing journey and will continue to hold my attention with all its joyous post-game.

Let me be clear now.  This won't be a review because, by professional standards, I don't believe that I can be a fair judge.  I'm too saturated with childhood nostalgia and will inevitably overlook glaring flaws in favor of the glimmering new features.  This is going to be an editorial where I gush about how much I've loved every second of Pokemon Y.  Let's get down to it.

Wednesday, October 23, 2013

On HD Remakes and Collections

As the cost of developing competent games skyrockets, in part due to the required graphical fidelity to appease the people who give half a fuck about gameplay, and in part due to the number of people needed to work on a title to complete it in a timely manner, sometimes publishers need to make a quick cash grab to recoup some of their out-of-control budget costs.

The most obvious among these are the HD remakes and collections that have become quite popular this generation, making (formerly) popular game X or series Y available on the current systems for those too struck by nostalgia to get a new release, or those who've never experienced these titles before, and are interested in an upcoming sequel/reboot.

Saturday, October 19, 2013

The Five Reasons YOU Should Be Playing Pokemon X/Y

5. Cast of Characters - Pokemon has been a pretty formulaic game.  10-year-old kid gets given their own personal monster to go battle 8 gym leaders and eventually conquer the Elite Four (Five, Six, whatever).  Along the way, your douchey rival who picked the pokemon yours was weakest to, tries to mess you up.

X and Y start you off as part of a team of 5 individuals selected by Professor Sycamore to fill up the Pokedex and uncover the mystery behind Mega Evolution (new game mechanic - think digivolution).  Your unique pals offer a slightly different story than the one we're all used to by now and add an interesting dynamic to the game.

4. Character Customization - For the first time, you can actually customize your character to an astounding degree.  Beyond the selection of male and female, you're also given the option of skin tone/hair color, and can eventually even purchase new clothes and outfits.  I think everyone's always wanted to model their pokemon trainer after themselves, and X and Y finally let you do it.

3. OG Starter - An hour into the game, you finally get to meet the Professor and after a brief duel with his Bulbasaur, Charmander and Squirtle, you actually get to take one with you.  Now you've basically got two options: 1) grab the pokemon that covers your glaring weakness (eg. if you picked the grass-type starter, grabbing Squirtle would cover that giant fire-weakness you seem to have).  2) Alternatively, you could just grab which ever original starter you loved from the first generation and roll with that.  I grabbed Charmander, making him the 2nd fire-type on my team and was not disappointed in the slightest.

2. Running Shoes FROM THE GET GO - I really don't need to say more than this.  You start the game with your running shoes on.  No more bullshit walking around waiting for the right storyline moment when some jackass finally tells you how to run.  You also acquire roller skates early on, which gives you a nice middle-ground between running and bicycling.

1. Experience Adjustments (Catching and Sharing) - Another thing the pokemon series has been guilty of besides holding out on those running shoes is a rather tedious form of experience giving.  No longer is this an issue.  Again, in the early stages of X/Y, you're given the Exp Share item which can be turned on an off.  While on, it passes out half of the fight's experience to the rest of your team, helping them all grow at a rather consistent rate.  Almost as important as this change, when you capture a pokemon, you no longer lose the experience you would have otherwise gained from defeating it.  Instead, the game counts a catch the same as a KO, and awards your team experience all the same.  A significant change from all the grinding we used to have to do back in my day.

Now, granted I've been absent from the Poke-scene for about a generation (Black and White just weren't my thing), so a couple of these reasons might not be the most recent implements.  Regardless, these are 5 key reasons that Pokemon Y has become my new addiction, and why you should join me.

-Nik "Latency" Trumble

Thursday, October 17, 2013

Nintendo - The OTHER Guy

There's a lot of focus on Sony and Microsoft here at Zero Tolerance.  This is predominantly because they've each got a new console coming out in a little over a month and we're still not sure how to react to Microsoft coming up with bullshit policies and then retracting them after they realized that shoving shit down our throats wasn't going to fly.

I'd like to put someone else under the microscope here for a second though.  Nintendo hasn't been doing or receiving as much press as the other two, but the more I think about it, they've been getting a lot of things right as of late.

  • Top o' the list: BACKWARDS COMPATIBILITY - going all the way back to the GameBoy Advance, Nintendo has shown a solid commitment to backwards compatibility with their consoles.  The GBA could play classic GameBoy titles, the Wii can play Gamecube titles, early DS consoles had a slot for GBA games, and even the new 3DS can play original DS games.  The WiiU regrettably can't play Gamecube discs, but will still run Wii games just fine.  Sony and Microsoft have thrown this vital part of the modern console market away.  Graphics aren't improving by the leaps and bounds we were used to as kids, and hardware designs that aren't capable of running older titles from the same storage media as their predecessors are just frustrating.
  • Repeated visits to the Dead Horse Stables - Nintendo has this habit of spitting out a new Zelda or Mario game with slightly less frequency as Activision does Call of Duty.  However, these mainstays of the Nintendo brand are always well-received.  They haven't (and aren't) going the way of Guitar Hero, being beaten to death and reproduced long after gamers wanted more.  This brings me to another topic.
  • Nostalgia Bombings - Repeats, rehashes, rereleases and new entries in classic franchises from the late 80s and early 90s are an interesting strategy.  Nintendo's ability to keep throwing new Mario, Zelda and Pokemon titles at us should be admired, considering the fact that we all still rush out to purchase them.  Part of this is because deeply ingrained in the older gamer are memories of times long since past playing our favorite childhood titles.  We want to relive these experiences on new hardware, with new graphics, new gameplay and new story.  This is why Pokemon X and Y sold 4 million copies on launch weekend (source: Nintendo).  This is why fanboys keep begging for more Zelda titles, and Nintendo keeps re-releasing the pinnacle titles of the series (Ocarina of Time, Majora's Mask and Wind Waker).  Unfortunately, this is also why I keep buying each new Sonic the Hedgehog release, praying to god it's not as offensive as Sonic 06.
  • At this point in the race, the WiiU is about a year ahead of Sony and Microsoft in terms of release schedule and that means one important thing - they've already had time to start building a library.  Both fortunate and unfortunate for Nintendo, this means a lot of really solid first-party titles, and a lot of third-party shit.  However, coupled with the console's backwards compatibility, its becoming an increasingly enticing addition to my living room.
Nintendo has always done some really wacky shit.  If you need proof, look no further than the VirtualBoy.  The Wii and WiiU control schemes might not be something I'd consider attractive, but even they realize this and offer alternatives.

Also, the damn thing is getting Bayonetta 2 as a console exclusive, and I'ma need to play the shit outta that.

-Nik "Latency" Trumble

Second Impressions: GTA Online

Grand Theft Auto Online is working now, and given how I lambasted Rockstar previously for their failed launch, I decided to take a peek in and see how it handles.

Tuesday, October 15, 2013

GTAV Review, Part 3 - The Finale

I had a hell of a time trying to get this piece together last week. Nothing was falling into place properly, and I put myself under the gun with Nik having the week off, but that ultimately bore nothing. I'm finally in a good spot to get the last of my thoughts on GTAV out, bullet point quick hit style.

Friday, October 4, 2013

First Impressions: Grand Theft Auto Online... Or Is It?

Grand Theft Auto Online "launched" Tuesday, and it was about as successful as the Challenger.

For one of the most highly anticipated features of the fastest selling video game of all time to fail so spectacularly might be seen as a minor setback, but for each day it's not working properly more and more people who have already completed the single player content are trading the title in at retailers.

Thursday, October 3, 2013

Review: inFAMOUS - Blunder-struck



In 2009 we saw the birth of a new genre, thanks to 2 games: inFAMOUS and Prototype.  I can confidently say that without these two titles, Saints Row IV wouldn't have been as enjoyable as it was.  These two games effectively began the open-world "superhero" genre.  And, as the trend tends to be, this new genre was well-received, and a great deal of flaws were overlooked in favor of promoting a new concept.

Well allow me to shit on your parade.  Infamous is a gritty, dark, superhero origins story with a morality system that makes about as much sense as choosing to guzzle down 400 gallons of Pepsi or Coke.  Sure, there's the matter of personal taste, but in the end you're still going to wind up with diabetes.

Wednesday, October 2, 2013

GTAV Review, Pt. 2 - The Characters

This one's going to be a good deal shorter than the last, but I wanted it to be more focused. We're doing a timeshifted week because I got frustrated with what I had pre-written, and the piss-poor GTA Online launch, and had to take a break. We were going to do two posts tonight, but there's been a similar situation with Latency's inFamous review, so we resorted to this.

Now back to the review...(Some spoilers ahead...)