Having played as much of Titanfall and Dark Souls II as my tight schedule allows, I figured it was time to post my thoughts. Titanfall, being the bigger release, has gotten the bulk of this time, so a full review follows, whereas the sadly neglected Dark Souls II only gets a brief look at my first impressions with the few hours I've spent with it.
Showing posts with label First Impressions. Show all posts
Showing posts with label First Impressions. Show all posts
Thursday, March 27, 2014
Thursday, February 20, 2014
First Impressions: Titanfall Beta (PC)
The new title from developers Respawn Entertainment (better known as "formerly Infinity Ward") dropped the beta for their upcoming sci-fi shooter, with giant fucking robots, this past weekend, and wrapped it up on February 19th. It goes without saying that the good people working on this title have more than their fair share of experience in the first-person shooter genre. The question that seems to be on most fans (or haters) minds is: how will Titanfall stack up to Call of Duty? Lucky for you guys, I'm here to help answer that question with my limited experience in the PC beta for the game.
Friday, October 4, 2013
First Impressions: Grand Theft Auto Online... Or Is It?
Grand Theft Auto Online "launched" Tuesday, and it was about as successful as the Challenger.
For one of the most highly anticipated features of the fastest selling video game of all time to fail so spectacularly might be seen as a minor setback, but for each day it's not working properly more and more people who have already completed the single player content are trading the title in at retailers.
For one of the most highly anticipated features of the fastest selling video game of all time to fail so spectacularly might be seen as a minor setback, but for each day it's not working properly more and more people who have already completed the single player content are trading the title in at retailers.
Wednesday, August 21, 2013
First Impressions: Burnout Paradise – Maybe it's better to fade away
Little over a week ago, I ranted about how if EA could get their heads out of their asses and stop beating necrotic equine corpse of Need For Speed, we might see Criterion produce another title in the Burnout franchise. Well, perhaps they shouldn't.
Friday, July 12, 2013
First Impressions: Dishonored - More like Disinterested
Now let me start this by saying that
I'm not one for stealth games. Drop me in the middle of a
guns-blazing firefight rather than a high-security facility any day. But
with all the praise I've been hearing for Dishonored, I figured “what
the hell, I'll give it a shot” (that and the cover art looks cool).
Now I went into this expecting some
grizzly tale of revenge and bloodshed, as the back of the box would
lead you to believe. Not so, I quickly discovered. Within the first
10 minutes of gameplay, you're assaulted by more cliches than a full
season of Buffy the Vampire Slayer (those who weren't raised in the
90's or aren't obsessive Joss Whedon fans have no idea what I'm
talking about).
You play as Corvo, the Empress' trusted
bodyguard and seeming father figure to her daughter *cough*. After
returning from an assignment in which you were to seek aid from other
city-island-states for the awful plague crippling your home *cough*,
you meet with her majesty. Now why, in god's name, the Empress sent
her personal guard on a diplomat's mission is beyond me, but we roll
with it. Shortly after returning home, the Empress is attacked by
masked assailants *cough* that fizzle into ashes as you kill them
off. Eventually they overpower you, murder the Empress *cough*, and
kidnap her daughter *cough*. With her majesty dying, and more
importantly bleeding, in your arms, the captain of the guard and the
spymaster general find you with a dead Empress and no princess....
empress... ess... whatever. So the two come to the logical
conclusion that CORVO must have murdered the Empress!
*coughcoughhackcroak* They imprison you and sentence you to death.
The day of your execution, which the Spymaster and new Lord Regent
make very clear must be public and painful, someone has decided to
help you escape so you can join their resistance! *cough* Yes! For
they know that you are innocent and that someone, perhaps the corrupt
Spymaster or Lord Regent must be guilty! *coughcoughcoughcoughcough*
Apologies, I have a terrible cold.
*ahem* Now all cliches and pathetically uninteresting story aside,
these weren't Dishonored's only short-comings. The game employs an
interesting “morality” system, in that, as an assassin, you have
the option to kill, or merely knock out your enemies and targets.
Now, as I felt Corvo might be a tad-bit bloodthirsty after his
wrongful imprisonment and near execution, I decided to opt for the
more violent route. I have to say that I'm not opposed to morality
systems affecting my gameplay, however, this one's different. The
city of Dunwall is dynamic in the way that it adjusts to your
preferred method of dealing with hostiles. If you're a genuinely
nice man, and wish to repent for all the things you haven't done
wrong, you'll sneak about the town putting a lot of people in sleeper
holds. But in my case, I did my best to sneak my way up behind every
possible guard and introduce the pointy end of my switchblade to his
jugular. Though, more often than not, I found myself involved in
3-on-1 sword fights and silently delivering a crossbow bolt to anyone
who noticed me.
The way in which this affects Dunwall,
is that the plague mentioned in the introductory paragraph expands.
There are larger rat populations, which makes them significantly more
aggressive, and the game starts infecting normal townsfolk and
effectively turning them into zombies. Now, as per the advice
offered in loading screens, it would appear that the city is a lot
nicer when you're nicer to its people, but what I'm really not a fan
of is the game punishing me for playing the way I like. Allow me to
compare Dishonored's morality system to those of a few other games
I've enjoyed.
Mass Effect: your actions affect the
story and the story alone. There are virtually no gameplay changes
that take place (unless you were a total dick and got your party
killed off near the end of 2).
Prototype: So smashing in Military or
Infected installations might not really be a morality meter, but the
city did change according to whose house you wrecked. Though enemies
were enemies none the less. It never got harder or easier, it was
all just a matter of dealing with soldiers or zombies.
Infamous: You get different powers
based on your alignment. S'bout it. The 2 different endings in the game boiled entirely down to a simple choice near the end. You could play evil all game and still select the heroic ending. Yeah that
makes sense.
Dishonored: sneak around – game gets
easier (so sayeth the load screens), slaughter everyone – game gets
harder (so sayeth my experience).
The actual core gameplay is, in a
nutshell, Bioshock. You have your melee weapon in one hand, and can
use various magic spells and ranged weapons with your other.
Honestly, after the first couple hours, I just found myself wishing
I'd been playing Bioshock instead. Can't say anything bad about the
graphics, it's up to par with your average console games of today.
The sound can be a bit irritating, especially when you've managed to
escape combat, but the music continues.
All things considered, I'd be willing
to finish Dishonored... if it weren't my game. As it stands, the
poor bastard gets to go back to GameStop and I'll never know what
happens to little Emily. Oh well.
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