No podcast this week. We had the full intention to record one, and were in the planning stages when we got distracted, primarily due to a lack of ideas at the time. Maybe next week, maybe another week down the road, when more is happening in the industry, and we actually have things to discuss. The source of our distraction will remain unnamed for now, as it's something either I or Nik will cover in the next two weeks.Grand Theft Auto V released earlier today, and I've been playing it for about 6 hours now. The narrative moves at a good pace, and it's been incredibly interesting to see how the lives of the 3 protagonists entwine thus far.
Nearly everything about it has been rebuilt from the ground up, and it handles very well through both combat and driving, unlike it's predecessor. It also brings back some of the RPG-esque skill experience from Grand Theft Auto: San Andreas. However, I have come across some technical issues already, and some of the activities available are a little tedious. Some of the content, while meant to be satirical, misses its mark, and just comes off as intentionally offensive, though this is, for the most part, easily overlooked.
There's a lot to do in Los Santos, and a lot of terrain to cover, making for a lengthy playthrough for 100% completion. To the point where I am at, the missions have been very enjoyable, and the story is compelling enough to keep me going, even though most of the supporting cast are fairly unlikable. The protagonists, while scumbags by design, can be decent people at times, and while you'll never feel the same emotional attachment to them as you would in a game like The Last of Us, there have been times that I've actually felt bad for them, and the situations they find themselves in.
Thankfully, Rockstar has removed most traces of the annoying social system from Grand Theft Auto IV. There are some things missing that would have benefited the game, like the ability to make a custom mix of the songs on the soundtrack, something I very much enjoyed in Saints Row The Third, and the ability to restart a mission from a checkpoint in the event of a glitch.
Grand Theft Auto V does everything the previous titles did in a bigger and better way, but I don't feel that it's elevated the genre, or put itself obviously ahead of the competition yet. Based on what I've seen to this point, if I had to write the review right now, it would likely receive a B. It falls short of the lofty goal of advancing the very genre the series created, but is still a very enjoyable experience, even though it does nothing revolutionary.
With all that having been said, I've got more to do in Los Santos, and a full review will be posted once I complete the game.
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