The past couple of months have been mostly dead, as they tend to be every year, video game-wise. Fortunately, all this is about to come to an end, as we begin to move into the holiday season. For us here at Zero Tolerance, this means adding to the backlog. However, there are a few things we're really looking forward to in the coming weeks, and you can look forward to our reviews on:
Dragon's Crown - Released earlier this month by Vanillaware (of Odin Sphere and Muramasa: The Demon Blade fame), this fantasy "epic" is set as a 2D, side-scrolling, beat 'em up. Hey, if you're good at something, why stop? Vanillaware continues doing what they do best, offering up a beautifully hand-painted world with mechanically sound gameplay. Accommodating up to 4 players, Dragon's Crown is almost starting to look like the party game that the PS3 really needed.
Saints Row IV - Continuing the legacy of ridiculosity left by Saints Row: The Third, Saints Row IV is looking like it could just live up to its collector's edition title of "Game of the Generation". The Boss is back, and this time the Third Street Saints are running the country. When the US gets attacked by aliens, it's up to The Boss and our cast of familiar gangstas to take the extra-terrestrial threat head on. Saints Row IV ups the ante with all new superpowers and absurd weapons like the "dubstep gun". A ridiculous take on the open-world action genre that this gamer is seriously looking forward to.
Killer is Dead - SUDA51 is back. Back to doing the things I've loved about his work. The cel-shading and the completely impossible to follow storyline(s), with the ridiculously awesome character design. Following in the footsteps of Killer7 and No More Heroes, these are the SUDA51 roots that I really enjoy. It's hard to know much about this game because so little has been revealed, as per the norm. Picking it up launch day.
Divekick - The parody fighting game with surprising depth. 2 buttons. Just 2. Jump. And kick. How can a fighter so simple have so much depth? Pick it up to find out.
Also worth a mention (and MAYBE a playthrough):
Painkiller: Hell and Damnation (August)
The Bureau: XCOM Declassified (August)
Dead or Alive 5 Ultimate (September)
GTAV (September)
Beyond: Two Souls (October)
Disgaea D2 (October)
Batman: Arkham Origins (October)
And now for something NOT Coming Soon:
Xbox One to these eight countries: Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, and Switzerland.
Microsoft has gone and done it again. Just when you think things couldn't get much worse for the Xbone, they've once again cut the short list of launch countries for the console. Their reasoning? "Ensuring
our customers get the best Xbox One experience the first day it is
available. To do that, and in order to meet demand, we have adjusted the
number of markets that will receive Xbox One in November."
The aforementioned countries that have been cut from the list have been rescheduled to "as soon as possible in 2014".
So, contrary to popular belief, it would appear that Microsoft does NOT want your money.
Source: Xbox.com
Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts
Thursday, August 15, 2013
Friday, July 26, 2013
The Good, The Bad, and The Incredibly Stupid - July 2013
We've been fucking it up here a bit as of late, with our personal lives and such getting in the way a bit, so this will be a bit of a catch-all potluck of miscellaneous stories.
Labels:
Activision Blizzard,
Bioshock: Infinite,
Divekick,
Earthbound,
Fez II,
Lightning Returns,
Microsoft,
Nintendo,
Phil Fish,
Shadowrun Returns,
Space Hulk,
Square Enix,
Steam,
Ubisoft,
Watch Dogs,
X1
Wednesday, July 3, 2013
Next-Gen Garbage: Revisited
So E3 is over. Now that Sony is done making Microsoft look like an ass and Microsoft is done making Microsoft look like an ass, it seemed like the perfect time to revisit this topic. I know that I was originally pretty hard on both consoles, but this was also at a time where all we had to look forward to was a new Assassin's Creed, a new Call of Duty, and Watch_Dogs, which is releasing on both current and next-gen platforms.
Now, after press conferences from both MS and Sony, along with two major developers that will be releasing content on both platforms, I have to say that I've got somewhat of a new outlook on the future of gaming. That doesn't, however, mean that it's bright.
Now, after press conferences from both MS and Sony, along with two major developers that will be releasing content on both platforms, I have to say that I've got somewhat of a new outlook on the future of gaming. That doesn't, however, mean that it's bright.
Labels:
EA,
Electronic Arts,
Mattrick,
Microsoft,
playstation 4,
ps4,
Sony,
Titanfall,
Ubisoft,
X1,
xbone,
xbox one
Monday, June 17, 2013
Why Microsoft Needs to Lose Mattrick
It's one thing to alienate and disenfranchise your current customers. It's another thing entirely to do it 3 times in one week. And that thing is called "A Day in the Life of Don Mattrick". I'm sure behavior like this was acceptable, perhaps even encouraged, when he was the President of Worldwide Studios for Electronic Arts, but Microsoft needs to put their foot down and tell him that this is not alright, if they wish to still have a console division.
Being anti-consumer whilst working at a publisher is par for the course, especially one that produces the same 4 sports franchises year after year after year, often with little incentive for current owners to upgrade, and rapidly plummeting second-hand value on the previous year's release, but for a console manufacturer, it's far less appropriate. To have their President of Interactive Entertainment Business* spout things like "If you don't like our policies for next gen, buy our current gen system!" with a smile on his face not only harms the potential install base of people who don't currently have an X360, but also hurts the likelihood of current owners sticking with Microsoft into the next generation. This will not only damage Microsoft, but also the bottom line of any studio already contracted into making a 3rd party exclusive.
To follow that up with "we're over-delivering value" upon being called out for charging $100 more than your competitor just shows how anti-consumer this man really is. He is awash in a sea of his own ego and hubris, when his accomplishments at Microsoft are akin to scratching an author's name off the cover of a book, and replacing it with your own. The 360 released two years before his arrival at Microsoft, had an entire year where it was the only 7th generation console, and came in under the release price of the PS3, yet nearly all the credit for the success of the 360 is given to Mattrick.
According to Wikipedia, with a citation to an xbox.com piece on how 2010 went for the 360, in the 3 years that he oversaw the console division, the number of installed units went from 10 million to over 50 million, and XBL membership increased from 6 million to over 30 million. Now, these numbers certainly sound impressive and look like a vast improvement, but the installed base to XBL membership ratio stayed at a consistent 60%. In the 3 years he oversaw the division, they apparently could not find a way to increase their sell-through rates on subscriptions. More importantly is how much of that install base increase was due to price drops, expansion into new markets, increased supply, purchases of replacement consoles, and purchases of additional consoles by people who already had one. I have had a friend who had 3 X360s die in the span of a year, and another who had no issues but had one in his living room, bedroom, and his kid's room. I've also known event organizers and gaming cafes with 20-30 each, with the ones owned by event organizers spending much of the year in storage. If these are typical stories, then the increase in your install base is not nearly as impressive as the numbers would seem.
He's also widely credited for the success of the Kinect, one of the fastest selling terrible peripherals in history. It brought in a large amount of money to Microsoft, and allowed them to fill the marketplace with shovelware so bad that it made Wii Sports look like a solid game by comparison.
And then there's the matter of the Xbox One. The X1 has been getting slammed left and right on forums, twitter, reddit, and even in the commercial-shill laden press. Instead of reassuring people that this product is, in fact, for you, instead of catering to those who have had week long or longer power and internet outages after a hurricane, winter storm, tornado, earthquake, etc, he reestablishes those points in such a way that it seems as though he wants you, the end user, to feel bad for even questioning their practices and price point. That's terrible marketing, and a stain on the company as a whole at this point.
While it may not placate everyone, I feel like MS could earn back at least a small amount of trust from the public, fans or not, if they just removed Mattrick, and had the interim executive announce that they are going to review and reconsider their announced policies regardless of whether or not they actually do or plan to. Mattrick has been a PR disaster for the past month, and if they really want to sell 10+ million X1s, this is the easiest way to go about it. Fire him, get him to resign, it doesn't matter how you do it, what matters is that you get it done. Your move, Microsoft.
*As an aside, this is possibly the most falsified sounding title I've heard in the industry. More terrifying than that is that it is his actual title. Did they let him name his position? It sounds absolutely absurd.
Being anti-consumer whilst working at a publisher is par for the course, especially one that produces the same 4 sports franchises year after year after year, often with little incentive for current owners to upgrade, and rapidly plummeting second-hand value on the previous year's release, but for a console manufacturer, it's far less appropriate. To have their President of Interactive Entertainment Business* spout things like "If you don't like our policies for next gen, buy our current gen system!" with a smile on his face not only harms the potential install base of people who don't currently have an X360, but also hurts the likelihood of current owners sticking with Microsoft into the next generation. This will not only damage Microsoft, but also the bottom line of any studio already contracted into making a 3rd party exclusive.
To follow that up with "we're over-delivering value" upon being called out for charging $100 more than your competitor just shows how anti-consumer this man really is. He is awash in a sea of his own ego and hubris, when his accomplishments at Microsoft are akin to scratching an author's name off the cover of a book, and replacing it with your own. The 360 released two years before his arrival at Microsoft, had an entire year where it was the only 7th generation console, and came in under the release price of the PS3, yet nearly all the credit for the success of the 360 is given to Mattrick.
According to Wikipedia, with a citation to an xbox.com piece on how 2010 went for the 360, in the 3 years that he oversaw the console division, the number of installed units went from 10 million to over 50 million, and XBL membership increased from 6 million to over 30 million. Now, these numbers certainly sound impressive and look like a vast improvement, but the installed base to XBL membership ratio stayed at a consistent 60%. In the 3 years he oversaw the division, they apparently could not find a way to increase their sell-through rates on subscriptions. More importantly is how much of that install base increase was due to price drops, expansion into new markets, increased supply, purchases of replacement consoles, and purchases of additional consoles by people who already had one. I have had a friend who had 3 X360s die in the span of a year, and another who had no issues but had one in his living room, bedroom, and his kid's room. I've also known event organizers and gaming cafes with 20-30 each, with the ones owned by event organizers spending much of the year in storage. If these are typical stories, then the increase in your install base is not nearly as impressive as the numbers would seem.
He's also widely credited for the success of the Kinect, one of the fastest selling terrible peripherals in history. It brought in a large amount of money to Microsoft, and allowed them to fill the marketplace with shovelware so bad that it made Wii Sports look like a solid game by comparison.
And then there's the matter of the Xbox One. The X1 has been getting slammed left and right on forums, twitter, reddit, and even in the commercial-shill laden press. Instead of reassuring people that this product is, in fact, for you, instead of catering to those who have had week long or longer power and internet outages after a hurricane, winter storm, tornado, earthquake, etc, he reestablishes those points in such a way that it seems as though he wants you, the end user, to feel bad for even questioning their practices and price point. That's terrible marketing, and a stain on the company as a whole at this point.
While it may not placate everyone, I feel like MS could earn back at least a small amount of trust from the public, fans or not, if they just removed Mattrick, and had the interim executive announce that they are going to review and reconsider their announced policies regardless of whether or not they actually do or plan to. Mattrick has been a PR disaster for the past month, and if they really want to sell 10+ million X1s, this is the easiest way to go about it. Fire him, get him to resign, it doesn't matter how you do it, what matters is that you get it done. Your move, Microsoft.
*As an aside, this is possibly the most falsified sounding title I've heard in the industry. More terrifying than that is that it is his actual title. Did they let him name his position? It sounds absolutely absurd.
Friday, June 14, 2013
E3: Abridged - Part I
Ah, E3. Once a year we get a chance to watch the console gaming industry and its major players publicly humiliate themselves, while trying to convince us to buy whatever it is they'll be pedaling to us in the upcoming year. I've tried to stay atop the news as it unfolded during the long week and with so much to talk about, I decided it was best to break my write-up into pieces.
Microsoft:
After the reveal of the Xbox One, which could only be described as a press disaster, Microsoft decided that it was best to spend their E3 press conference being "all about the games". You would think this would be a good thing, seeing as how their reveal wasn't about the games at all. There were no games. Give me games. For the game console.
Speaking of game consoles, MS also showed us an "updated" Xbox 360 which looked exactly like the Xbone, and would cost the same as the existing X360. This was a push for us to purchase their soon-to-be-outdated console before the new one hits this November. We were also informed that Xbox Live will be passing out 2 free titles a month for Gold (paying) members until the launch of the Xbone. Something Playstation Plus has been doing since last year. Thanks for joining us Microsoft.
On to the games they announced for the X360:
Metal Gear Solid 5: The Phantom Pain - MS kicked things off with a trailer for Metal Gear Solid 5. Either the game comes with an optional slow-down/speed-up time function, or the trailer was a rather poor representation of actual gameplay. I'm not a fan of the series, but I don't really hate on it. All I really know is that MGS4 was more interactive cutscene and less video game.
Then we were shown a console specific version of World of Tanks, an online multiplayer game where tanks blow the shit out of each other. Now, as it stands, I don't know a single person that plays or has played World of Tanks on the PC. Frankly speaking, this just sounds like an online patch for Battletanx on the N64. Whatever.
Max: The Curse of Brotherhood. An indie title that seemed to combine the drawing elements of Okami with your standard 2D platformer. Now indie games have surprised me in the past. I'm a huge fan of Bastion and, in fact, most of my favorite games in my steam library are indie titles. However, we'll have to see how the little X360 title does when it hits later this year.
Dark Souls II - Everyone's favorite ragemaker! Little more than a fancy trailer was shown for this one. Though I imagine it's comprised entirely of death and frustration, like it's predecessor.
After telling us all about what we could expect to see on the X360, MS moved into their Xbox One segment.
Ryse: Son of Rome - A game about Roman warfare that seemed rather uninterested in letting you play it. Almost all of the footage from the press conference consisted of quick-time events and cutscenes. It was, however, pretty.
Killer Instinct - Look Microsoft, if we should have learned anything from Squarenix's whole Tomb Raider debacle, it's that we should let franchises from 1996 FUCKING DIE.
Sunset Overdrive - A stylized open-world shooter. Insomniac Games tells us that it's going to be a living world with user-generated content. Sounds like Little Big Planet with guns and free running/parkour. Nifty, but not enough to convince me to shell out the $500 for an Xbone.
Forza Motorsport 5 - These guys actually opened with an ad for McLaren. Appropriate since they brought on stage with them one of two existing McLaren P1's in the world. That's right, Turn 10 Studios brought a CAR. Good for you. Next time, maybe you can bring a gameplay video and impress me with that. What I enjoyed most about the Forza segment wasn't any of the shiny car footage they'd brought with them, but the word "Driveatar". A portmanteau of the words "Drive" and "Avatar". The game learns how you race as you race, then when you're away, creates an AI based on your driving "style". Interesting. But realistic racers will be realistic racers, and for that I'd need a driving wheel, which I have yet to acquire. So I, personally, will stick with my arcade racers.
Minecraft: Xbox One Edition - Okay, the people who like Minecraft are already playing Minecraft on the PC. A small handful might have the Xbox and mobile edition, but I really don't think that adding Minecraft is going to sell you any consoles, Microsoft.
Quantum Break - Promising to combine both television and gaming, I have little to no hope for this game. Defiance already tried that, and it fell flat on it's face. Aside from a shiny trailer with no game footage, we don't have the slightest idea what the story is, who the characters are, why we can stop time apparently... bleh.
D4 - A cel-shaded game about a murder mystery by Swery65. I actually had to look the guy up to find out that he is NOT Suda51, even though the game trailer makes it look and sound like he is.
Project Spark - This title looks like what would happen if Lionhead Studios, the developers of Fable, made their own version of RPG Maker, or a console release of a Blizzard game's map editor. After dicking around a bit, they showed us some clips of what the tiny little in-house (I'm assuming) "community" has created. While some things might have been legitimate games, or just a fun way to spend a Saturday afternoon, I did recognize blatant Limbo and Geometry Wars rip-offs amongst the clips.
Crimson Dragon - A little bummed that this was a Xbone exclusive honestly. From the team that brought us Phantom Dust and more importantly Panzer Dragoon Orta, Crimson Dragon basically looks like a 3D "on-rails" shoot'em up, similar to StarFox. It looked like a spiritual successor to Panzer Dragoon, and as someone who owns Panzer Dragoon, I'm kinda jealous of the Xbone. But not enough to make me buy it.
Dead Rising 3 - Capcom brought open-world zombies to the table, yet again. They also brought a lot of gameplay footage with them, which was something that actually made me happy. It's easy for publishers to forget that those of us who aren't in attendance at E3 won't get to see how these games play, and it's important to make gameplay trailers so that we know what we'll actually be getting our hands on. Otherwise you end up with things like D4 and Quantum Break that I mentioned earlier, which is the high-budget equivalent of showing us the box art. Sure it looks great, but what does it play like?
The Witcher 3: Wild Hunt - I haven't followed The Witcher franchise, but it's supposed to be some hot-shit fantasy RPG. There was almost as much talking done by the dev as there was trailer time. It promised a "multi-region open world", "dynamic and tactical combat" and to be the "defining achievement of the RPG genre". Frankly speaking, these are all things I've already heard said about Skyrim.
Battlefield 4 - No E3 would be complete without EA waving their modern military shooter dick in everyone's face, and MS got to show off Battlefield 4 during their conference. Now playing at an astounding 60 FRAMES PER SECOND. I'm pretty sure this is something that the Glorious PC Gaming Master Race already had. The highlight of the BF4 segment was watching them fire up the trailer without sound. Now this happened to Crimson Dragon as well, but they just rolled with it. BF4's presenter stopped the trailer and restarted it. When the video lagged out and took forever to load, the guy nearly left the stage! Oops! Sorry! Technical difficulties! Just, uh... go check it out at our booth. It'll be great!
Once the trailer did finally load, it was chock-full of gameplay. Unfortunately, it's the same kind of gameplay we've seen from every other modern military shooter so, UNIMPRESSED.
This was followed by a trailer for a new indie cave-crawler, and some random trailer for an as-of-yet unnamed "triple A" franchise.
Halo - What Xbox would be complete without Halo? The trailer really seemed to rip off Journey pretty hardcore and didn't feature anything besides Master Chief in a ripped cloak and some giant robot. Well, at least MS knows who they're trying to pander to.
Titanfall - Lastly, we got a look at Titanfall, a new game by Respawn Studios (former Infinity Ward employees that didn't get along too well with Activision). It's a sci-fi shooter that actually intrigued me. For starters, it's a sci-fi shooter that isn't Halo. Second, giant fucking robots. It looks as if everyone gets their own "Titan", which is a giant mech suit that you get to pilot the same way you moved around as a foot solider. Just from watching the trailer, the game felt really solid. Standard FPS mechanics, implemented in a sci-fi universe with giant robots and jet-packs. I honestly wouldn't care if this game didn't come with a singleplayer mode. The multiplayer looks awesome enough.
That wraps up the Microsoft conference and my opinions on just about everything. Next up, I'll be tackling Ubisoft and how Jerry Cantrell is NOT a McLaren P1.
Microsoft:
After the reveal of the Xbox One, which could only be described as a press disaster, Microsoft decided that it was best to spend their E3 press conference being "all about the games". You would think this would be a good thing, seeing as how their reveal wasn't about the games at all. There were no games. Give me games. For the game console.
Speaking of game consoles, MS also showed us an "updated" Xbox 360 which looked exactly like the Xbone, and would cost the same as the existing X360. This was a push for us to purchase their soon-to-be-outdated console before the new one hits this November. We were also informed that Xbox Live will be passing out 2 free titles a month for Gold (paying) members until the launch of the Xbone. Something Playstation Plus has been doing since last year. Thanks for joining us Microsoft.
On to the games they announced for the X360:
Metal Gear Solid 5: The Phantom Pain - MS kicked things off with a trailer for Metal Gear Solid 5. Either the game comes with an optional slow-down/speed-up time function, or the trailer was a rather poor representation of actual gameplay. I'm not a fan of the series, but I don't really hate on it. All I really know is that MGS4 was more interactive cutscene and less video game.
Then we were shown a console specific version of World of Tanks, an online multiplayer game where tanks blow the shit out of each other. Now, as it stands, I don't know a single person that plays or has played World of Tanks on the PC. Frankly speaking, this just sounds like an online patch for Battletanx on the N64. Whatever.
Max: The Curse of Brotherhood. An indie title that seemed to combine the drawing elements of Okami with your standard 2D platformer. Now indie games have surprised me in the past. I'm a huge fan of Bastion and, in fact, most of my favorite games in my steam library are indie titles. However, we'll have to see how the little X360 title does when it hits later this year.
Dark Souls II - Everyone's favorite ragemaker! Little more than a fancy trailer was shown for this one. Though I imagine it's comprised entirely of death and frustration, like it's predecessor.
After telling us all about what we could expect to see on the X360, MS moved into their Xbox One segment.
Ryse: Son of Rome - A game about Roman warfare that seemed rather uninterested in letting you play it. Almost all of the footage from the press conference consisted of quick-time events and cutscenes. It was, however, pretty.
Killer Instinct - Look Microsoft, if we should have learned anything from Squarenix's whole Tomb Raider debacle, it's that we should let franchises from 1996 FUCKING DIE.
Sunset Overdrive - A stylized open-world shooter. Insomniac Games tells us that it's going to be a living world with user-generated content. Sounds like Little Big Planet with guns and free running/parkour. Nifty, but not enough to convince me to shell out the $500 for an Xbone.
Forza Motorsport 5 - These guys actually opened with an ad for McLaren. Appropriate since they brought on stage with them one of two existing McLaren P1's in the world. That's right, Turn 10 Studios brought a CAR. Good for you. Next time, maybe you can bring a gameplay video and impress me with that. What I enjoyed most about the Forza segment wasn't any of the shiny car footage they'd brought with them, but the word "Driveatar". A portmanteau of the words "Drive" and "Avatar". The game learns how you race as you race, then when you're away, creates an AI based on your driving "style". Interesting. But realistic racers will be realistic racers, and for that I'd need a driving wheel, which I have yet to acquire. So I, personally, will stick with my arcade racers.
Minecraft: Xbox One Edition - Okay, the people who like Minecraft are already playing Minecraft on the PC. A small handful might have the Xbox and mobile edition, but I really don't think that adding Minecraft is going to sell you any consoles, Microsoft.
Quantum Break - Promising to combine both television and gaming, I have little to no hope for this game. Defiance already tried that, and it fell flat on it's face. Aside from a shiny trailer with no game footage, we don't have the slightest idea what the story is, who the characters are, why we can stop time apparently... bleh.
D4 - A cel-shaded game about a murder mystery by Swery65. I actually had to look the guy up to find out that he is NOT Suda51, even though the game trailer makes it look and sound like he is.
Project Spark - This title looks like what would happen if Lionhead Studios, the developers of Fable, made their own version of RPG Maker, or a console release of a Blizzard game's map editor. After dicking around a bit, they showed us some clips of what the tiny little in-house (I'm assuming) "community" has created. While some things might have been legitimate games, or just a fun way to spend a Saturday afternoon, I did recognize blatant Limbo and Geometry Wars rip-offs amongst the clips.
Crimson Dragon - A little bummed that this was a Xbone exclusive honestly. From the team that brought us Phantom Dust and more importantly Panzer Dragoon Orta, Crimson Dragon basically looks like a 3D "on-rails" shoot'em up, similar to StarFox. It looked like a spiritual successor to Panzer Dragoon, and as someone who owns Panzer Dragoon, I'm kinda jealous of the Xbone. But not enough to make me buy it.
Dead Rising 3 - Capcom brought open-world zombies to the table, yet again. They also brought a lot of gameplay footage with them, which was something that actually made me happy. It's easy for publishers to forget that those of us who aren't in attendance at E3 won't get to see how these games play, and it's important to make gameplay trailers so that we know what we'll actually be getting our hands on. Otherwise you end up with things like D4 and Quantum Break that I mentioned earlier, which is the high-budget equivalent of showing us the box art. Sure it looks great, but what does it play like?
The Witcher 3: Wild Hunt - I haven't followed The Witcher franchise, but it's supposed to be some hot-shit fantasy RPG. There was almost as much talking done by the dev as there was trailer time. It promised a "multi-region open world", "dynamic and tactical combat" and to be the "defining achievement of the RPG genre". Frankly speaking, these are all things I've already heard said about Skyrim.
Battlefield 4 - No E3 would be complete without EA waving their modern military shooter dick in everyone's face, and MS got to show off Battlefield 4 during their conference. Now playing at an astounding 60 FRAMES PER SECOND. I'm pretty sure this is something that the Glorious PC Gaming Master Race already had. The highlight of the BF4 segment was watching them fire up the trailer without sound. Now this happened to Crimson Dragon as well, but they just rolled with it. BF4's presenter stopped the trailer and restarted it. When the video lagged out and took forever to load, the guy nearly left the stage! Oops! Sorry! Technical difficulties! Just, uh... go check it out at our booth. It'll be great!
Once the trailer did finally load, it was chock-full of gameplay. Unfortunately, it's the same kind of gameplay we've seen from every other modern military shooter so, UNIMPRESSED.
This was followed by a trailer for a new indie cave-crawler, and some random trailer for an as-of-yet unnamed "triple A" franchise.
Halo - What Xbox would be complete without Halo? The trailer really seemed to rip off Journey pretty hardcore and didn't feature anything besides Master Chief in a ripped cloak and some giant robot. Well, at least MS knows who they're trying to pander to.
Titanfall - Lastly, we got a look at Titanfall, a new game by Respawn Studios (former Infinity Ward employees that didn't get along too well with Activision). It's a sci-fi shooter that actually intrigued me. For starters, it's a sci-fi shooter that isn't Halo. Second, giant fucking robots. It looks as if everyone gets their own "Titan", which is a giant mech suit that you get to pilot the same way you moved around as a foot solider. Just from watching the trailer, the game felt really solid. Standard FPS mechanics, implemented in a sci-fi universe with giant robots and jet-packs. I honestly wouldn't care if this game didn't come with a singleplayer mode. The multiplayer looks awesome enough.
That wraps up the Microsoft conference and my opinions on just about everything. Next up, I'll be tackling Ubisoft and how Jerry Cantrell is NOT a McLaren P1.
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